![]() ![]() But what I'm so excited about is that originally came out 40 years ago, so this can be a new treasure-hunting adventure film for a whole new generation. We intentionally namecheck Indiana Jones in the film because you can't help but evoke that when you have guys walking around catacombs with torches. The video game Uncharted was inspired by Indiana Jones and other classic adventure films, and then adapting Uncharted to the big screen we bring it full circle. So there was this almost cyclical nature to the process. Well, the folks who created the Uncharted video game are very inspired by Indiana Jones and classic '80s movies and adventure films. Is that a difficult balance to strike in nodding to those films without becoming derivative? He's just one of the most professional, prepared people you could ever hope to work with. We'd all be starting work at the crack of dawn, 6:30 or something, rubbing sleep out of our eyes, and Mark's already been up for four hours, worked out, read the script back and forth, prepared for the day. While this incredible landscape isn't cinematic per se, you can really create a cool visual world with that.ĭoes Uncharted's co-star Mark Wahlberg really get up at 2:30 a.m. And I think the buddy relationship is at the center of the game, so as long as you have the relationship and a great tone. So it would be a fun challenge, but similar to Uncharted what makes that game so special is the tone. Jak and Daxter takes place in a different world, and it has certainly very different characters than our human form. I've always wanted to do more of a space opera type film. How would you approach adapting it into a movie? Uncharted is already very cinematic, but that's a very different animated visual style. You've also mentioned an adaptation of Jak and Daxter as a possible future project. In the games Nate's much older and a veteran treasure hunter, so I think it was a really smart decision to distinguish the movie from the games by telling a chapter of his story fans hadn't seen already. And that's what we tried to do with Uncharted, by telling a chapter of Nathan Drake's story no one had seen in the video games yet. With Sonic The Hedgehog, they were able to tell a story that was very different from the game by bringing him into our world and making it something based upon and inspired by the popular game but offering fans a completely different experience. So I had all the elements of a great film, and it's terrific that it's inspired by this incredibly popular video game franchise, but we also were given the freedom to make sure it could work as a standalone feature film whether or not you've heard of the video game. ![]() And so what was most important was a great story, great characters, great relationships at the center of it all, with a strong theme, which for us was trust and greed and family. They ensured we were maintaining the integrity of what makes Uncharted great and that the movie was capturing its spirit.īut at the same time, I know from experience it doesn't matter what a movie is based on, at the end of the day it has to be entertaining in its own right. Naughty Dog and the people at PlayStation are arguably the biggest fans of the franchise, so we were really lucky to have them by our side every step of the way. ![]() I had had the experience on Venom of knowing you have to respect what everyone loves about the characters and the world from the source material. You had the movie studio Sony, plus the gaming people at Naughty Dog, plus the fans, who must all have had a clear idea of what they want to see. The treasure hunt movie is a beloved genre that I think is responsible for a lot of us who've been going into this industry, but they don't seem to make movies of this kind any more. I was so stoked when they sent me the script because it was a dream film for me to make. Honestly I couldn't imagine how I was going to pull them off, but it was so exciting because they were so original. It had this broad global globetrotting appeal with these incredible locations, a classic buddy relationship at the center of the film and some action set pieces I couldn't believe. I had made two movies back to back with Sony, Venom and Zombieland Two, so we had a great working relationship and I felt like when they sent me the script they were giving me a gift because it totally captured the spirit of why I love movies. What was the state of play when you came aboard?įleischer: I got sent a terrific script which in large part resembles the finished film. The Uncharted movie was in development for quite a long time. ![]()
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